![Skin Skin](/uploads/1/2/5/8/125850449/100487814.png)
Male Hairstyles for Humans, Elves and Orcs. Converted hair from Sims2 and Sims3. Hairstyles converted from Sims, Oblivion and Witcher. Hi, I really appreciate your work on these faces and consider them to be the most realistic Asian faces I’ve seen for the Sims 3 yet. However, I had to uninstall them because I have a skintone that I really like and I simply cannot use all tone colors of your Asian faces with my skintone because your tone ramp is modified. For instance, the skintone I use keeps the tone ra.
Recently I made my first Japanese sim, Katashi Kito, using my default replacement Ephemera skin (V2)
he looks Japanese sometimes in game but not as often or as much as I would like.
So I googled and found some non-default Asian skins to try - Ephemera WEAK Asia, LFB Asian faces only and SClub Asian skin B for females. There were a couple of others I didn't like so removed them.
I'm not completely satisfied with these and was wondering if anyone had different Asian skins they liked.
Here is Katashi with my default skin, the Eskin WEAK Asia and the LFB Asain faces only
There is not much difference between the 2 Ephemera skins except for a slightly shallower crease on the upper eyelid. The Lady Frontbum one is definitely more Asian looking but I don't like the mouth/lips as much. I guess I could always use a lipstick on him to get less flat looking lips.
Here I changed his hair, brows, facial hair and some of the sliders/shaping of his eyes
Those of you who make Asian sims, what adjustments to the sliders do you make for the head, eyes, nose and mouth?
Any hints on how to make more Asian looking sims would be appreciated.
This is a non-replacement skin set intended to make it easier to create Asian-looking sims.
This not a default replacement. It creates one to four new skintone sliders in CAS. It affects faces only - the game default skins or your current default replacements will be used for bodies.
The difference is subtle, and affects mainly the eyelids. It's best used in combination with the game facial sliders, or you may not notice much change. Raising the eyebrows, bringing the eye sockets forward, and playing with the eye socket height should help get the appearance you want.
Issues:
There's a blotchiness around the temples and cheekbones in CAS that doesn't appear in the game, at least not in mine.
Installation and Use:
You MUST put the 'base' package in your ModsPackages folder - it contains the basic skin files and the individual skintones won't work without it. Then add your choice of the skintone packages: three of them are the game skin colors and one is my own 'light olive' color. Each skintone package you add will show as an extra slider in CAS with identifying text in the slider background.
To modify CAS to easily use the added skintones, grab Rez Delnava's CAS UI mod here: http://www.modthesims.info/download.php?t=389680
Additional Credits:
Rez Delnava for discovering how to make non-default skintones, and for his CAS UI mod.
Screenshot credits: Tyirannoss' Casual Hair TS2 to TS3 conversion, Ambular's Uni Ponytail for TS3, HP's Increased Texture body skins and Subtle Glance eye replacements.
This not a default replacement. It creates one to four new skintone sliders in CAS. It affects faces only - the game default skins or your current default replacements will be used for bodies.
The difference is subtle, and affects mainly the eyelids. It's best used in combination with the game facial sliders, or you may not notice much change. Raising the eyebrows, bringing the eye sockets forward, and playing with the eye socket height should help get the appearance you want.
Issues:
There's a blotchiness around the temples and cheekbones in CAS that doesn't appear in the game, at least not in mine.
Installation and Use:
You MUST put the 'base' package in your ModsPackages folder - it contains the basic skin files and the individual skintones won't work without it. Then add your choice of the skintone packages: three of them are the game skin colors and one is my own 'light olive' color. Each skintone package you add will show as an extra slider in CAS with identifying text in the slider background.
To modify CAS to easily use the added skintones, grab Rez Delnava's CAS UI mod here: http://www.modthesims.info/download.php?t=389680
Additional Credits:
Rez Delnava for discovering how to make non-default skintones, and for his CAS UI mod.
Screenshot credits: Tyirannoss' Casual Hair TS2 to TS3 conversion, Ambular's Uni Ponytail for TS3, HP's Increased Texture body skins and Subtle Glance eye replacements.